![]() There's no real sense of progression or achievement when you fly. ![]() But you just can't shake the constant feeling of 'flown one mission, flown them all' each time you take off. Dogfights can be a lot of fun, thanks to the sense of primitive technology (there are practically no radar-guided missiles for instance), and from a technical point of view, things generally hold up solidly. It comes across like an exercise in flight dynamics with a hastily-put-together 'game' section bolted on the front. What could have been an interesting adventure in flight, a la IL-2 Sturmovik, is sadly let down by one crippling flaw - it's an extraordinarily dull affair. One causing trouble in the current series of 24). This time it's to the '60s that our travels take us with Strike Fighters: Project 1 (indicating there are several more waiting in the - ha, ha - wings).į-4 Phantoms, F-100 Super Sabres, A-4 Skyhawks and F-104 Starfighters are the weapons of choice, all flying the skies of a 'fictional' Middle Eastern territory with large oil reserves (probably the same ![]() ![]() So, Another month, another flight sim depicting an under-explored avenue of flying history. ![]()
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